D&D Next play test
Fallcrest stands amid the Moon Hills at the falls of the Nentir River. Here travelers and traders using the old King’s Road that runs north and south, the dwarven Trade Road from the east, and the river all meet. The surrounding ridges shelter several small valleys where farmers and woodsfolk live; few are more than six or seven miles from the town. In general the people outside Fallcrest’s walls earn their living by farming or keeping livestock, and the people inside the walls are artisans, laborers, or merchants. People with no other prospects can make a hard living as porters, carrying cargo from the Lower Quays to the Upper Quays (or vice versa).
Fallcrest imports finished goods from the larger cities downriver and ironwork from the Dwarven town of [Hammerfast], and exports timber, leather, fruit, and grain. It also trades with the nearby town of [Winterhaven]. The surrounding hills are honeycombed with caves and abandoned mine shafts, the remains of the gold rush that fueled the growth before the fall.
Fallcrest is divided into two districts by a steep bluff that cuts across the town. The area north of the bluff is known locally as Hightown. This district survived the city’s fall in relatively good shape, and it was the first area resettled. To the south of the bluff lies Lowtown, which tends to be newer and poorer. In the event of a serious threat, people retreat up to Hightown—the bluff and the town walls completely ring this part of Fallcrest, making it highly defensible.
Fallcrest’s Hightown is guarded on two sides by a wall (the river and the bluffs protect the other two sides). It consists of two parallel barriers of stone block with a few feet of fill between them, and stands about 20 feet tall. Every hundred yards or so, a small tower strengthens the wall. Two pairs of sentries (Fallcrest guards from the castle) walk the wall tops at night, but unless danger is imminent, the towers are left locked and aren’t manned. The gatehouses are permanently garrisoned.
- Population: 1,350; another 900 or so live in the countryside within a few miles of the town. The people of Fallcrest are mostly humans, halflings, half-elves and dwarves. Very few elves and half-orcs are permanent residents, but travelers of all races pass through on occasion.
- Government: The human noble Faren Blackwood is the Lord and Warden (hereditary lord) of the town. He is in charge of the town’s justice, defense, and laws. The Lord Warden appoints a town council to look after routine commerce and public projects.
- Defense: The Fallcrest Guard numbers sixty warriors, who also serve as constables. Moonstone Keep is their barracks. The Lord Warden can call up 350 militia at need.
- Inns: Nentir Inn4; Silver Unicorn. The Silver Unicorn is pricier and offers better service; the Nentir Inn sees a more interesting clientele.
- Taverns: Blue Moon Alehouse; Lucky Gnome Taphouse; Nentir Inn taproom.
- Supplies: Halfmoon Trading House; Sandercot Provisioners27.
1 Tower of Waiting – An old fort built on a small island in the Nantir River to guard the city from any waterborne attacks from the north. Fell into ruin years ago and is now little more than an empty shell overrun by mice and birds.
2 Upper Quays – Boats proceeding down the Nentir must stop here and offload their cargo, which is then portaged through the town to boats waiting on the Lower Quays.(29)
3 Five-arch Bridge – A fine stone bridge built by the Dwarves of Hammerfast over 200 years ago, it was destroyed when Fellcrest fell and was only recently rebuilt by the townsfolk. A small toll house guards the western side (toll 1c p per head, 1 sp per mount).
4 Nentir Inn – A fine new building constructed of fieldstone and timber. Newest building in Fallcrest. Owner and proprietor Cookie and Elaruth Barnbaum.
22 Septarch’s Tower – This lonely structure is a tall, seven-sided spire of pale green stone that doesn’t match anything else in the town. In the days before the Bloodspear War, this was the seat of Fallcrest’s mages’ guild—an order of a dozen or so wizards and arcane scholars. Defensive enchantments prevented the orcs from sacking the tower, but the guild’s members died fighting for the city.
27 Sandercot Provisioners – Largest general store in Fallcrest. Has just about every mundane good you could wish for. Slightly cheaper than the Halfmoon Trading House, but somewhat lower quality of goods.